This week we talk with Miguel de Icaza about Mono, Moonlight, and other fun stuff.
- Overview and update on Mono
- Mono’s roots as a tool for desktop applications on Gnome / Linux
- The need for a package manager in Windows
- Managed operating systems (like Microsoft Research Singularity)
- New areas of focus for Mono – portability and extension
- Mono’s use in cross-platform gaming
- SIMD optimizations in Mono
- Mono’s implementation of the C# compiler as a service
- How the Mono team determines what to work on next
- Breaking changes in public API’s
- Framework design
- Mono’s relationship with Microsoft
- The state of Linux desktop application development
- Silverlight as a platform for desktop applications
- When will Moonlight ship?
- The challenges of building the Mono compiler
- The Linear IL compiler enhancements in Mono 2.0
Download / Listen
Herding Code 28: Miguel de Icaza (part 1)
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on Friday, December 12th, 2008 at 5:53 pmand is filed under interview.
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