» Herding Code 148 – Chris Hardy on Xamarin, MonoTouch and Mono For Android
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on Thursday, August 23rd, 2012 at 5:04 pmand is filed under interview, podcast.
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- Jon asks Chris what he does at Xamarin.
- Jon asks about how the development experience works when building an application using Xamarin products and targeting multiple platforms (e.g. iOS and Android)
- Chris talks about how developers create the user interface layers – either using XCode, or just building the UI in code. He mentions PaintCode as a generator for user interface code.
- K. Scott asks about the process of sharing logic and service code between platforms.
- K. Scott asks how iOS and Android can call back into Mono code.
- Jon asks about the installation experience for setting up all of the Android development dependencies.
- Chris mentions that MonoDevelop supports Android UI design.
- K. Scott asks about interesting things people have built with Xamarin. Chris mentions rdio and iCircuit.
- Jon asks how developers handle platform specific issues while developing. Chris mentions several options for sharing code between platforms.
- Jon asks how things are working under the hood – is IL being deployed? Is anything being JITted?
- Jon asks about his opinion as a developer who works on all the main mobile platforms. Chris says he loves his iOS devices, but is interested in Windows 8.
- Jon asks about Chris’ thoughts on the publishing process between platforms.
- Jon asks about the debugging experience – are you using emulators? How do they work? Do you get realtime debugging?