This is the second half of our discussion with Miguel de Icaza about Mono, Moonlight, open source, and other fun stuff.
Topics
- When re-implementing .NET, do you match re-implement known bugs?
- The test / regression system to maintain compatibility
- How do you support so many platforms
- What parts of Mono are written in managed code? Which are written in C?
- Support for iPhone and Xbox
- Mono's static compilation options
- Differing agendas in open source development
- Microsoft's emerging open source strategy
- How the web has driven open source strategies and assumptions
- Why Mono used licensed codecs instead of using a library like ffmpeg
- Font distribution in Linux
- Frustrations with the Windows multimedia API's
- What Miguel thought was insteresting at PDC
- When will we be able to run ASP.NET MVC on Mono?
- When will we get to use the C# 4.0 dynamic features in Mono?
- How does Novell make money on Mono?
Links
Download / Listen
Herding Code 29: Miguel de Icaza (part 2)[audio:http://herdingcode.com/wp-content/uploads/HerdingCode-0029-Miguel-de-Icaza--part-2.mp3]
Dec
15
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4 Comments Episode 29: Miguel de Icaza (part 2)
Tomasz Kubacki
December 15th, 2008 at 4:59 pm
thx for part 2 ! :)
Mark Heath
December 16th, 2008 at 3:54 am
great interview. Mono is a remarkable achievement.
I also agree that the audio support in Silverlight / .NET is way off the standard required to do really cool stuff
Matt Hamilton
December 16th, 2008 at 3:56 am
I heard this episode and I was all like, “damn!”
My Professional Retrospective (12/08) | JohnnyCoder
January 2nd, 2009 at 1:06 pm
[...] Herding Code – Episode #28/29 – Miguel De Icaza (1) / Miguel De Icaza (2) [...]
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